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More about Move AI

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📚Complete Guide

Move AI Tutorial: Get Started in 5 Minutes [2026]

Master Move AI with our step-by-step tutorial, detailed feature walkthrough, and expert tips.

Get Started with Move AI →Full Review ↗

🔍 Move AI Features Deep Dive

Explore the key features that make Move AI powerful for ai 3d workflows.

Single-Camera Markerless Mocap (Move One)

What it does:

Extract 3D skeletal animation data from a single smartphone or camera recording — no markers, suits, or studio required. Runs on iOS and web with cloud processing.

Use case:

An indie game developer records an actor performing combat moves on an iPhone, uploads the footage, and receives FBX animation files ready for Unity within minutes.

Multi-Camera Professional Capture (Move Pro)

What it does:

Use multiple synchronized cameras for higher-fidelity motion capture with improved occlusion handling and depth accuracy, suitable for film and AAA game production.

Use case:

A VFX studio sets up 4-8 cameras in a warehouse to capture stunt choreography for a feature film, replacing a traditional optical mocap stage.

Multi-Person Scene Capture

What it does:

Track multiple performers simultaneously in complex interactive scenes, maintaining individual skeletal data even during close contact and occlusion.

Use case:

Capture a fight scene with two stunt performers, extracting separate animation tracks for each character without cross-contamination of skeletal data.

Gen 2 AI Model with Hand Tracking

What it does:

The s2 model delivers improved accuracy for nuanced movements including finger tracking, facial performance hints, and complex body dynamics at 12 credits per second of footage.

Use case:

A virtual production team captures an actor's full performance including hand gestures for a digital human in an Unreal Engine MetaHuman pipeline.

Industry-Standard Export Formats

What it does:

Export captured motion data as FBX, BVH, and USD files compatible with Maya, Blender, Unreal Engine, Unity, MotionBuilder, and other professional DCC tools.

Use case:

A freelance animator captures reference motion, exports as FBX, retargets it onto a stylized character in Blender, and delivers final animation to a client.

❓ Frequently Asked Questions

How does Move AI's credit system work?

Credits are consumed per second of video processed. The Gen 1 (s1) model uses 6 credits per second, while the Gen 2 (s2) model uses 12 credits per second. For example, on the Personal plan (2,250 monthly credits), you can process about 375 seconds (~6.25 minutes) of video with Gen 1, or about 187 seconds with Gen 2. Credits reset monthly and do not roll over.

What cameras and equipment do I need for Move AI?

For Move One, you need just a single camera — even an iPhone works. The iOS app handles recording and upload directly. For Move Pro, you need multiple synchronized cameras (typically 4-8) for higher-fidelity capture. No markers, special suits, or controlled lighting environments are required, though good lighting and contrast between performer and background improve results.

What file formats does Move AI export and which software is supported?

Move AI exports in FBX, BVH, and USD formats. These are compatible with virtually all professional animation and game development tools including Unreal Engine, Unity, Maya, Blender, MotionBuilder, Houdini, and Cinema 4D. The exported skeletal data can be retargeted to different character rigs.

Can I use Move AI captures commercially?

Commercial use requires the Standard plan ($50/month) or higher. The Personal plan ($15/month) is restricted to non-commercial use only. The Free plan does not include any processing credits and is for platform exploration only.

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Tutorial updated March 2026