Master Move AI with our step-by-step tutorial, detailed feature walkthrough, and expert tips.
Explore the key features that make Move AI powerful for ai 3d workflows.
Extract 3D skeletal animation data from a single smartphone or camera recording — no markers, suits, or studio required. Runs on iOS and web with cloud processing.
An indie game developer records an actor performing combat moves on an iPhone, uploads the footage, and receives FBX animation files ready for Unity within minutes.
Use multiple synchronized cameras for higher-fidelity motion capture with improved occlusion handling and depth accuracy, suitable for film and AAA game production.
A VFX studio sets up 4-8 cameras in a warehouse to capture stunt choreography for a feature film, replacing a traditional optical mocap stage.
Track multiple performers simultaneously in complex interactive scenes, maintaining individual skeletal data even during close contact and occlusion.
Capture a fight scene with two stunt performers, extracting separate animation tracks for each character without cross-contamination of skeletal data.
The s2 model delivers improved accuracy for nuanced movements including finger tracking, facial performance hints, and complex body dynamics at 12 credits per second of footage.
A virtual production team captures an actor's full performance including hand gestures for a digital human in an Unreal Engine MetaHuman pipeline.
Export captured motion data as FBX, BVH, and USD files compatible with Maya, Blender, Unreal Engine, Unity, MotionBuilder, and other professional DCC tools.
A freelance animator captures reference motion, exports as FBX, retargets it onto a stylized character in Blender, and delivers final animation to a client.
Credits are consumed per second of video processed. The Gen 1 (s1) model uses 6 credits per second, while the Gen 2 (s2) model uses 12 credits per second. For example, on the Personal plan (2,250 monthly credits), you can process about 375 seconds (~6.25 minutes) of video with Gen 1, or about 187 seconds with Gen 2. Credits reset monthly and do not roll over.
For Move One, you need just a single camera — even an iPhone works. The iOS app handles recording and upload directly. For Move Pro, you need multiple synchronized cameras (typically 4-8) for higher-fidelity capture. No markers, special suits, or controlled lighting environments are required, though good lighting and contrast between performer and background improve results.
Move AI exports in FBX, BVH, and USD formats. These are compatible with virtually all professional animation and game development tools including Unreal Engine, Unity, Maya, Blender, MotionBuilder, Houdini, and Cinema 4D. The exported skeletal data can be retargeted to different character rigs.
Commercial use requires the Standard plan ($50/month) or higher. The Personal plan ($15/month) is restricted to non-commercial use only. The Free plan does not include any processing credits and is for platform exploration only.
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Tutorial updated March 2026