Stay free if you only need platform exploration and ios app access. Upgrade if you need 7,500 monthly credits and ~1,250 seconds gen 1 processing. Most solo builders can start free.
Why it matters: Free plan provides zero processing credits — you can only explore the platform interface without actually capturing motion
Available from: Personal ($15/month)
Why it matters: Gen 2 model consumes credits at 2x the rate of Gen 1 (12 vs 6 credits/second), making high-quality capture expensive at volume
Available from: Personal ($15/month)
Why it matters: Single-camera capture cannot match the precision of multi-camera or traditional optical mocap for complex movements with heavy occlusion
Available from: Personal ($15/month)
Why it matters: Cloud-only processing means you cannot capture in offline environments and must upload potentially large video files
Available from: Personal ($15/month)
Why it matters: Non-commercial license on the $15/month Personal plan limits professional use to the $50/month Standard tier minimum
Available from: Personal ($15/month)
That's $50 per feature per month
🤔 Consider alternatives
Credits are consumed per second of video processed. The Gen 1 (s1) model uses 6 credits per second, while the Gen 2 (s2) model uses 12 credits per second. For example, on the Personal plan (2,250 monthly credits), you can process about 375 seconds (~6.25 minutes) of video with Gen 1, or about 187 seconds with Gen 2. Credits reset monthly and do not roll over.
For Move One, you need just a single camera — even an iPhone works. The iOS app handles recording and upload directly. For Move Pro, you need multiple synchronized cameras (typically 4-8) for higher-fidelity capture. No markers, special suits, or controlled lighting environments are required, though good lighting and contrast between performer and background improve results.
Move AI exports in FBX, BVH, and USD formats. These are compatible with virtually all professional animation and game development tools including Unreal Engine, Unity, Maya, Blender, MotionBuilder, Houdini, and Cinema 4D. The exported skeletal data can be retargeted to different character rigs.
Commercial use requires the Standard plan ($50/month) or higher. The Personal plan ($15/month) is restricted to non-commercial use only. The Free plan does not include any processing credits and is for platform exploration only.
Start with the free plan — upgrade when you need more.
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Last verified March 2026