Markerless motion capture technology using AI to extract high-quality 3D animation data from standard video footage without specialized equipment.
Markerless motion capture technology using AI to extract high-quality animation data from video footage
Move AI has transformed motion capture by removing the need for expensive suits, markers, and dedicated studio setups. Using advanced computer vision and deep learning, the platform analyzes standard video footage â even from a single smartphone camera â and extracts accurate 3D skeletal motion data suitable for professional animation pipelines. Founded in London, Move AI offers two product lines: Move One for single-camera capture aimed at individual creators and small studios, and Move Pro for multi-camera setups targeting professional VFX and game studios requiring higher fidelity. The platform processes footage in the cloud, returning industry-standard animation formats (FBX, BVH, USD) that drop directly into Unreal Engine, Unity, Maya, Blender, and other DCC tools. Move AI's credit-based pricing scales from a free exploration tier through professional plans, making motion capture accessible to indie creators while offering enterprise-grade throughput for large productions. The Gen 2 (s2) model delivers improved accuracy for complex movements, hand tracking, and multi-person scenes, though it consumes credits at twice the rate of the Gen 1 model. For studios that previously budgeted tens of thousands of dollars per shoot for optical mocap, Move AI represents a fundamental shift in cost structure and accessibility.
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Move AI delivers genuinely useful markerless motion capture that makes professional-quality animation data accessible to creators at every budget level. The credit system is fair but the free plan's zero credits and non-commercial Personal plan limit entry-level utility.
Extract 3D skeletal animation data from a single smartphone or camera recording â no markers, suits, or studio required. Runs on iOS and web with cloud processing.
Use Case:
An indie game developer records an actor performing combat moves on an iPhone, uploads the footage, and receives FBX animation files ready for Unity within minutes.
Use multiple synchronized cameras for higher-fidelity motion capture with improved occlusion handling and depth accuracy, suitable for film and AAA game production.
Use Case:
A VFX studio sets up 4-8 cameras in a warehouse to capture stunt choreography for a feature film, replacing a traditional optical mocap stage.
Track multiple performers simultaneously in complex interactive scenes, maintaining individual skeletal data even during close contact and occlusion.
Use Case:
Capture a fight scene with two stunt performers, extracting separate animation tracks for each character without cross-contamination of skeletal data.
The s2 model delivers improved accuracy for nuanced movements including finger tracking, facial performance hints, and complex body dynamics at 12 credits per second of footage.
Use Case:
A virtual production team captures an actor's full performance including hand gestures for a digital human in an Unreal Engine MetaHuman pipeline.
Export captured motion data as FBX, BVH, and USD files compatible with Maya, Blender, Unreal Engine, Unity, MotionBuilder, and other professional DCC tools.
Use Case:
A freelance animator captures reference motion, exports as FBX, retargets it onto a stylized character in Blender, and delivers final animation to a client.
Free
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$15.00/month
month
$50.00/month
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$250.00/month
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Custom
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