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3D AI Studio exports generated models to six industry-standard 3D formats: OBJ, FBX, GLB, GLTF, STL, and USDZ. This makes the output compatible with Unity, Unreal Engine, Blender, AR viewers (iOS/Android), 3D printing slicers, and web-based 3D viewers.
Yes — the Image to 3D module is designed to reconstruct a complete textured 3D model from a single reference image. The AI infers the unseen sides of the object based on the visible surface and learned priors. Cleaner, well-lit reference images produce the best results.
Generated meshes drop into Unity, Unreal, Godot, and similar engines via GLB or FBX export and include PBR textures so they shade correctly. However, the topology is AI-generated and not optimized for rigging or deformation, so animation-ready characters typically require retopology in Blender or Maya.
Yes. An API is available so studios and SaaS products can integrate text-to-3D and image-to-3D generation into their own pipelines — for example, automatically producing AR-ready models from new product photography, or batch-generating props for game levels.
Yes. The Texturing module accepts existing 3D models and applies AI-generated PBR textures to them based on text prompts or reference images. This is useful for refreshing legacy assets, generating material variants of the same mesh, or applying consistent art direction across a batch of models.
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